Patterns are quite common in Rust. We use them in variable bindings, match statements, and other places, too. Let’s go on a whirlwind tour of all of the things patterns can do!
A quick refresher: you can match against literals directly, and _
acts as an
‘any’ case:
let x = 1; match x { 1 => println!("one"), 2 => println!("two"), 3 => println!("three"), _ => println!("anything"), }
This prints one
.
You can match multiple patterns with |
:
let x = 1; match x { 1 | 2 => println!("one or two"), 3 => println!("three"), _ => println!("anything"), }
This prints one or two
.
If you have a compound data type, like a struct
, you can destructure it
inside of a pattern:
struct Point { x: i32, y: i32, } let origin = Point { x: 0, y: 0 }; match origin { Point { x, y } => println!("({},{})", x, y), }
We can use :
to give a value a different name.
struct Point { x: i32, y: i32, } let origin = Point { x: 0, y: 0 }; match origin { Point { x: x1, y: y1 } => println!("({},{})", x1, y1), }
If we only care about some of the values, we don’t have to give them all names:
fn main() { struct Point { x: i32, y: i32, } let origin = Point { x: 0, y: 0 }; match origin { Point { x, .. } => println!("x is {}", x), } }struct Point { x: i32, y: i32, } let origin = Point { x: 0, y: 0 }; match origin { Point { x, .. } => println!("x is {}", x), }
This prints x is 0
.
You can do this kind of match on any member, not just the first:
fn main() { struct Point { x: i32, y: i32, } let origin = Point { x: 0, y: 0 }; match origin { Point { y, .. } => println!("y is {}", y), } }struct Point { x: i32, y: i32, } let origin = Point { x: 0, y: 0 }; match origin { Point { y, .. } => println!("y is {}", y), }
This prints y is 0
.
This ‘destructuring’ behavior works on any compound data type, like tuples or enums.
You can use _
in a pattern to disregard the type and value.
For example, here’s a match
against a Result<T, E>
:
match some_value { Ok(value) => println!("got a value: {}", value), Err(_) => println!("an error occurred"), }
In the first arm, we bind the value inside the Ok
variant to value
. But
in the Err
arm, we use _
to disregard the specific error, and just print
a general error message.
_
is valid in any pattern that creates a binding. This can be useful to
ignore parts of a larger structure:
fn coordinate() -> (i32, i32, i32) { // generate and return some sort of triple tuple } let (x, _, z) = coordinate();
Here, we bind the first and last element of the tuple to x
and z
, but
ignore the middle element.
Similarly, you can use ..
in a pattern to disregard multiple values.
enum OptionalTuple { Value(i32, i32, i32), Missing, } let x = OptionalTuple::Value(5, -2, 3); match x { OptionalTuple::Value(..) => println!("Got a tuple!"), OptionalTuple::Missing => println!("No such luck."), }
This prints Got a tuple!
.
If you want to get a reference, use the ref
keyword:
let x = 5; match x { ref r => println!("Got a reference to {}", r), }
This prints Got a reference to 5
.
Here, the r
inside the match
has the type &i32
. In other words, the ref
keyword creates a reference, for use in the pattern. If you need a mutable
reference, ref mut
will work in the same way:
let mut x = 5; match x { ref mut mr => println!("Got a mutable reference to {}", mr), }
You can match a range of values with ...
:
let x = 1; match x { 1 ... 5 => println!("one through five"), _ => println!("anything"), }
This prints one through five
.
Ranges are mostly used with integers and char
s:
let x = '💅'; match x { 'a' ... 'j' => println!("early letter"), 'k' ... 'z' => println!("late letter"), _ => println!("something else"), }
This prints something else
.
You can bind values to names with @
:
let x = 1; match x { e @ 1 ... 5 => println!("got a range element {}", e), _ => println!("anything"), }
This prints got a range element 1
. This is useful when you want to
do a complicated match of part of a data structure:
#[derive(Debug)] struct Person { name: Option<String>, } let name = "Steve".to_string(); let mut x: Option<Person> = Some(Person { name: Some(name) }); match x { Some(Person { name: ref a @ Some(_), .. }) => println!("{:?}", a), _ => {} }
This prints Some("Steve")
: We’ve bound the inner name
to a
.
If you use @
with |
, you need to make sure the name is bound in each part
of the pattern:
let x = 5; match x { e @ 1 ... 5 | e @ 8 ... 10 => println!("got a range element {}", e), _ => println!("anything"), }
You can introduce ‘match guards’ with if
:
enum OptionalInt { Value(i32), Missing, } let x = OptionalInt::Value(5); match x { OptionalInt::Value(i) if i > 5 => println!("Got an int bigger than five!"), OptionalInt::Value(..) => println!("Got an int!"), OptionalInt::Missing => println!("No such luck."), }
This prints Got an int!
.
If you’re using if
with multiple patterns, the if
applies to both sides:
let x = 4; let y = false; match x { 4 | 5 if y => println!("yes"), _ => println!("no"), }
This prints no
, because the if
applies to the whole of 4 | 5
, and not to
just the 5
, In other words, the the precedence of if
behaves like this:
(4 | 5) if y => ...
not this:
4 | (5 if y) => ...
Whew! That’s a lot of different ways to match things, and they can all be mixed and matched, depending on what you’re doing:
fn main() { match x { Foo { x: Some(ref name), y: None } => ... } }match x { Foo { x: Some(ref name), y: None } => ... }
Patterns are very powerful. Make good use of them.